![]() ![]() The official ProtoPie plugin Step 2: Arrange layers in ProtoPie # When this is all set up correctly, go ahead and export your Figma frame into ProtoPie, using the official plugin. You can also duplicate my Figma file here. A frame for the bottom navigation / tab bar.This is where the ‘cover rectangle’ should be positioned This should start below the status bar and end above the title text of the open navigation bar. A frame with a rectangle that covers the closed navigation bar.If you want to copy my Figma file, click here. If you create your designs directly in ProtoPie, you can skip this step. Step One: Arrange in Figma, and send to ProtoPie # If you haven’t used ProtoPie before, you can grab a free trial here. ( A ‘scene’ is basically a single screen or frame in ProtoPie, with a timeline of interactions and animations.) Using ProtoPie, this interaction is possible to prototype in a single scene that elegantly animates correctly while scrolling, without having to link out anywhere or affect any other parts of your prototype. I made it work by first tapping to switch to a ‘closed top bar,’ before scrolling, but it’s wholly unsatisfying. While Figma has scrolling frames, the only way to prototype this is hacky. ➡ The same text appears fixed to the centre of the new, shorter top barĪnd when scrolling back up to the top of a screen, the reverse applies.➡ The large title disappears from the top left (scrolls out of view).➡ The top bar shrinks to a fixed height.The interaction can be broken down like this: In this tutorial, we’ll just be creating the Title change that you see here. One interaction I find myself repeatedly needing to put in a prototype is the shrinking top navigation bar, found in most iPhone system apps, and many other iOS apps that make use of that default component. ProtoPie allows you to add complex transitions, animations, sounds, device features (like using your device camera in a prototype!) and more. That’s where tools like ProtoPie come in handy. I also stay in Figma when prototyping, as Figma prototypes are fast and easily shareable.īut occasionally, I require a more realistic prototype. Like many designers, I use Figma for designing app screens. Here’s the finished interaction we’ll be making. This tutorial explains how to prototype the default iOS top navigation bar so that it shrinks when scrolling. I firmly believe that as practitioners we can't look at design problems & solutions as hammers & nails the tool should fit the solution.Prototyping the iOS navigation bar in ProtoPie Personally I do not use Axure anymore-again my opinion Axure has always been unwieldy and is a pain to maintain-I do use protopie (as well as a few others) like Hawkeye, we have different arrows for different enemies. We likely all use a handful of tools depending on the job to be done. No tool does 100% of what we need and they all have strengths and weaknesses. ![]() I will contest that UXPins trigger set up is far more intuitive and easier than that of Protopie or Axure, and IMO, protopie's learning curve is WAY higher than UXPin. however the benefit of MERGE is unparalleled in design software. UXPin's touch interactions are lacking scrubbing, pinching, panning, and zooming SHOULD be a given in web triggers. HOWEVER, I do like that you can save and re-use interactions as well as the components retaining all properties once its committed to a component-I wish UXPin offered that. ![]() Just be prepared to spend an eff-ton of time it's not the quickest tool to use and maintain. It's a great option if you are going to prototype design a fully interactive native app not so great for RWD (my opinion). The touch interaction triggers (as well as the motion, sound and voice triggers) are incredible. ![]()
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